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It also features online multiplayer functionality and saving between PS3 and PS Vita versions. The home version of the game features pre- and post-match dialogue. Shizuo is available as a fully-playable character, while Celty and Izaya are assist characters. Players can attack and guard with moves taken from characters' respective series. Assist characters are not fully playable and their abilities are more restricted than those of main characters. Teams consist of a main, fully playable character and an assist character. The game involves two players forming teams to battle each other. The theme song of Fighting Climax Ignition is "ID" by LiSA. A mobile version of the game, produced by Sega and the Chinese game developers 91Act and available exclusively in China, was showcased at ChinaJoy 2017 and released that year in mainland China, Hong Kong, Macao, and Taiwan. Ignition was introduced to Japanese arcades on July 28, 2015, and a home console version, for PS3, PS4, and PS Vita, was released December 17, 2015. In 2015, the game was followed by the sequel Dengeki Bunko: Fighting Climax Ignition. Games pre-ordered in North America included the soundtrack CD.
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In 2015, it was available in China and North America for retail and digital download and in Europe for digital download only. The game made its initial 2014 release in Japanese amusement arcades, and it was later released for PlayStation 3 and PlayStation Vita. It features characters from light novels published under the Dengeki Bunko imprint, including Durarara!! characters Shizuo Heiwajima, Celty Sturluson, and Izaya Orihara. I personally have not seen many of the shows which the characters come from (save for some Sword Art Online and an inkling of the others), but even if I had, there isn’t a ton of variety to their attacks.Dengeki Bunko: Fighting Climax is a crossover arcade fighting game released as part of Dengeki Bunko's 20th anniversary celebrations. Since so much of the game was created in favor of simplicity and action, there’s a bit of a lapse that occurs between choosing new characters. However, this also begins to outline one of the weaker points of this title. The choice of characters for this game was honestly good, though many of them seem to follow a similar trend of being a ‘cute anime girl’ which somewhat takes away from their presence. Some of the stages look a bit off, but that’s hardly a detractor given the justice done to each character. Additionally, and unsurprisingly, the graphics and art design of this game are fantastic. DBFC manages to retain the finer points that make it an innovative title while also enabling wider audiences to play with a smaller learning curve. With such a focus on simpler gameplay, many titles fall into the trap of becoming button mashers, which can still be fun but lack nuance. This change was quite significant because it was done effectively instead of being reductive.

DBFC takes a different approach entirely, opting for a simpler battle scheme by removing subtle/difficult to pull off combos and instead inserting the ‘climax arts’ system. This is also the result of them coming off their previous projects, Guilty Gears and Under Night In-Birth ExeLate, which are both well known for being intricately crafted 2D fighters. A Dream Crossoverįighters for this game were chosen from a wide variety of popular animes, notably from the Toradora!, Sword Art Online, and The Irregular at Magic High School.Īlready, it becomes clear that the developers were aiming to attract a wider audience, as there are nearly 20 different animes represented here. It is a bit out there compared to traditional fighters but doesn’t totally breakdown the genre with new ideas.
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Even if, like me, you previously had only some interactions with other 2D fighter titles – namely the Guilty Gear or BlazBlue series – or perhaps none at all, what makes DBFC special is newcomers can quickly get invested too. For the most part, it is widely accessible through these mechanics despite having what it likely a small Western audience. This game is honestly a lot of fun for what it offers and a few of the mechanics that it uses, which was quite relevant for me since I have limited experience with this genre. I, myself, have likely only played a couple over the past few years aside from Dengeki Bunko: Fighting Climax but without nearly as much enjoyment.

In the realm of 2D fighting games, notoriety is relatively limited.
